/***************************************************************************
 *   Copyleft 2006-2007 by												   *
 *	 Iwanicki Krzysztof													   *
 *   <gamma.mini.pw.edu.pl/~iwanickik>									   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 ***************************************************************************/
#ifndef __CURSOR3DMANAGER_H__
#define __CURSOR3DMANAGER_H__

#include "../../Types/Types.h"
#include "../Objects/Cursor3D/Cursor3D.h"
#include "./InputManager.h"

class Cursor3DManager: public InputManager {
protected:
	Cursor3D* mCursor;
public:

    /**************************************************************
    * Constructors                                                *
    ***************************************************************/
	Cursor3DManager(): InputManager(cNull), mCursor(cNull) { }
	Cursor3DManager(Cursor3D* cursor);
        
    /**************************************************************
    * Operators                                                   *
    ***************************************************************/


    /**************************************************************
    * Other helpful functions                                     *
    ***************************************************************/
	virtual cVoid OnMouseMove(cPoint point, Engine3D* engine);
	virtual cVoid OnMouseWheel(cInt iDelta, Engine3D* engine);
	
};                                                                 

#endif // __CURSOR3DMANAGER_H__